Big Bad Robots is a developer of Online Games for the PC and Consoles. Our first title Honor and Money (www.bigbadrobots.com/honorandmoney/) targeted for release by Christmas.


Online Game Programmer

Responsibilities

  • Develop PHP/MySQL web application and services
  • Integrate game executable with web services
  • Integrate 3rd party payment systems
  • Develop online patching system

Requirements

  • Proven development of commercial quality web application using PHP
  • Implemented commercial projects using C++
  • Good technical writing skills for developing application designs

Bonus Skills

  • Strong Interest in Game programming
  • Working knowledge of Torque Game Engine

 

Senior Game Artist

Responsibilities

  • Develop Character and Environment Concepts adapting to different art styles
  • Model, Texture and Animate Characters
  • Model and Texture Environments
  • Create Game UI
  • Manage other internal and external artists

Requirements

  • Working knowledge with 3D Studio Max having model, textured and animated characters for games.
  • Working knowledge with Photoshop have created game textures, icons and other game assets

Bonus Skills

  •  Prior shipping experience with at least 1 game title
  •  Passion for developing their own game ideas
  •  Familiar with creating assets for the Torque Game Engine
  •  Understanding of the game art pipeline.

Concept Artist

Responsibilities

  • Concept new characters and environment creating/following an art style
  • Visualize special effects
  • Texture game assets
  • Work on game and web User Interfaces

Requirements

  • Understanding of color, form and different art styles
  • Working knowledge of Photoshop for creating visuals and textures
  • Understanding of artistic limitations of the Computer Games

Bonus Skills

  • Prior shipping experience with 1 game title
  • 3D modeling

3D Artist

Responsibilities

  • Modeling, rigging and texturing characters within specified poly budget
  • Animation of characters and other game models
  • Importing 3D assets into game engine

Requirements

  • Working knowledge of 3D Studios Max or Blender
  • Understanding with terminology pertaining to 3D games so as to be able to discuss it with programmers
  • Understanding of different lighting techniques

Bonus Skills

  • Experience with Torque Constructor
  • Familiar with the game art pipeline
  • Prior shipping experience with 1 game title

 

Location
All positions are full time positions located at Cyberjaya, Malaysia. Email: biz at bigbadrobots.com