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Big Bad Robots is a developer of Online Games for the PC and Consoles. We are currently working on a brand new game for the Consoles and PC.
How to Apply
IMPORTANT: Please review our Resume and Portfolio Submission Tips before applying.
Send your cover letter and resume to biz@bigbadrobots.com
Engine Programmer
Type: Full-time contract Location: Singapore or Malaysia. Please state preference.
Responsibilities
- Design and develop engine architecture
- Design and develop engine components (rendering, physics, AI, etc)
- Design and develop content creation and pipeline tools
- Implement gameplay components
Requirements
- Proven abilities in 3D engine design and development
- Proven abilities in designing, developing, and debugging game engine level code
- Experience in integrating and using 3rd party middleware
- Deep understanding of computer and software engineering techniques and the ability to apply them successfully in game development
- Ability to analyze and optimize code performance
- Proficiency in C++, preferably in Microsoft Visual Studio/C++ environment
- Excellent coding and debugging skills
- Strong math and problem solving skills
- Ability to work within team coding standards and practices
- Ability to communicate and work well in a team with artists, designers, and management
- At least 1 year professional experience in game programming or a related field
- Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
- Passion for game development and learning
Desirables
- Experience in cross-platform development, including PC, Windows, console, handheld, or Linux
- Deep understanding and experience in at least one of the following: 3D graphics and shader programming, AI, animation, audio, database, networking, physics, scripting
- Experience in multithreaded development
- Proficiency in C# or other languages, including scripting
Tools Programmer
Type: Full-time contract Location: Singapore or Malaysia. Please state preference.
Responsibilities
- Design and develop real-time content creation and pipeline tools collaboratively with artists and designers
- Design and develop engine components (rendering, physics, AI, etc)
- Implement gameplay components
Requirements
- Proven abilities in game tools design and development
- Ability to communicate and work well with artists and designers in designing content creation tools
- Proven abilities in designing, developing, and debugging game engine level code
- Strong user-interface design skills
- Experience in integrating and using 3rd party middleware
- Deep understanding of computer and software engineering techniques and the ability to apply them successfully in game development
- Ability to analyze and optimize code performance
- Proficiency in C++, preferably in Microsoft Visual Studio/C++ environment
- Excellent coding and debugging skills
- Strong math and problem solving skills
- Ability to work within team coding standards and practices
- Ability to communicate and work well in a team with artists, designers, and management
- At least 1 year professional experience in game programming or a related field
- Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
- Passion for game development and learning
Desirables
- Experience in cross-platform development, including PC, Windows, console, handheld, or Linux
- Deep understanding and experience in at least one of the following: 3D graphics and shader programming, AI, animation, audio, database, networking, physics, scripting
- Experience in multithreaded development
- Proficiency in C# or other languages, including scripting
Web and Database Programmer
Type: Full-time contract Location: Singapore or Malaysia. Please state preference.
Responsibilities
- Design and develop web and database applications
- Implement web services for native applications
- Work with hosting providers, service vendors, and partners to manage web applications and server infrastructure
Requirements
- Proven abilities in web and database development for large scale community web applications
- Ability to implement and integrate web services
- Strong user-interface design skills
- Experience in deploying and managing scalable web applications and server infrastructure
- Experience in integrating and using 3rd party web technologies and services
- Deep understanding of computer and software engineering techniques and the ability to apply them successfully in web development
- Ability to analyze and optimize code performance
- Proficiency in PHP, SQL, Javascript, Python
- Excellent coding and debugging skills
- Strong problem solving skills
- Ability to work within team coding standards and practices
- Ability to communicate and work well in a team
- At least 1 year professional experience in web and database development
- Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
- Passion for web development and learning
Desirables
- Experience in cross-platform web development, including PC, Windows, or Linux
- Deep understanding and experience in at least one of the following: scalable networking technologies, server infrastructure, Rich-Internet-Application development
- Experience in Flash, ActionScript, Silverlight technologies
- Proficiency in C# or other languages, including scripting
Game Designer
Type: Full-time contract Location: Singapore or Malaysia. Please state preference.
Responsibilities
- Design, implement, and test gameplay mechanics and elements for a multiplayer 3D action game
- Present, develop, and prototype innovative gameplay ideas and mechanics
Requirements
- Proven abilities in designing, developing, and debugging gameplay mechanics
- Deep understanding of multiplayer gameplay mechanics and strong multiplayer design skills
- Strong character, level, and environment design skills with a keen eye for aesthetics
- Strong gameplay user-interface design skills
- Ability to implement holistic user-experience and community-driven design
- Ability to use 3D content creation tools like Max, Maya, to create level mock-ups
- Ability to use 2D tools like Photoshop to create level and UI layouts
- Ability in basic scripting using Python, Lua, C#, or other languages
- Understanding of game development pipeline and workflow
- Ability to work with in-house content creation tools and provide useful feedback
- Ability to communicate and work well in a team with artists, engineers, and management
- Excellent oral and written communication skills in English
- Ability to work with marketing to build the brand and franchise
- At least 1 year professional or indie/modding experience in game design or a related field
- Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
- Passion for games, game development, and learning
Desirables
- Experience in community-made games or modding using game engines with a demonstrable portfolio
- Experience in cross-platform game design, including PC, consoles, and handhelds
- Proficiency in scripting or programming
- Understanding of cultures and proficiency in multiple spoken and written languages
- Passion for history, sociology, psychology, and other social sciences
Concept and Texture Artist
Type: Full-time contract Location: Singapore or Malaysia. Please state preference.
Responsibilities
- Conceptualize and create concept images for the game, including characters, environments, props
- Create sprites, visual effects, UI, and textures for 3D assets
- Create storyboards and other supporting art, including marketing art
Requirements
- Ability to create high quality concepts and communicate ideas visually and effectively
- Excellent fine art skills in drawing, painting, colour, lighting
- Ability to quickly conceptualize ideas with rich pool of ideas and good versatility in art styles
- Ability to receive and provide suggestions for art direction
- Proficiency in digital drawing tools such as Photoshop/Painter
- Ability to communicate and work well in a team with game designers, engineers, and management
- Ability to work with marketing to build the brand and franchise
- Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
- Passion for games, art, and learning
Desirables
- Preferably with 1 year experience in game art, CG, graphics design, or a related field; however, fresh graduates with good portfolios and references will also be seriously considered
- Experience creating concept artwork for games or comics
- Ability to create and apply textures and UV mapping to 3D models
- Ability to use or create shaders for material effects
3D Artist
Type: Full-time contract Location: Singapore or Malaysia. Please state preference.
Responsibilities
- Create 3D models for the game, including characters, environments, props, UI elements
- Create animation rigs and collision bounding volumes
- Work with designers and programmers to manage the content creation and tools pipeline and implement 3D assets into the game
Requirements
- Proven abilities in 3D modeling high quality 3D assets within technical specifications, including various level-of-detail (LOD) levels
- Proficiency in 3D modeling and animation tools such as Max, Maya, Softimage
- Ability to create 3D models and scenes from concept art or reference materials, with high quality lighting and compositional techniques
- Good fine art skills in drawing
- Ability to quickly conceptualize ideas with rich pool of ideas and good versatility in art styles
- Ability to receive and provide suggestions for art direction
- Ability to communicate and work well in a team with game designers, engineers, and management
- Ability to take direction, initiative to take ownership of problems, conduct independent research, and formulate solutions
- Passion for games, art, and learning
Desirables
- Preferably with 1 year experience in game art, CG, graphics design, or a related field; however, fresh graduates with good portfolios and references will also be seriously considered
- Proficiency in drawing, anatomy, visual effects
- Proficiency in animating various sequences and styles (humanoid movement, creatures, etc)
- Experience creating 3D models and animations for games, CG, or cinematics
- Ability to use or create shaders for material effects
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