The Team
Terence Tan | Production, Game Design
With 8 years experience in Game development, Terence has setup 3 Game Development studios spearheading the regional industry. Prior to getting involved with Game Development, he has had over 9 years experience working with large corporations such as HP, Microsoft, Accenture and IBM. He was both CEO of Phoenix Game Studios and the Technical Architect behind Fung Wan Online, South-East Asia’s first fully 3D Massively Multiplayer Online Game (MMOG). He then worked as Production Director at GameBrains overseeing production of products such as Backyard Baseball 2007.
Terence works on all business, production and game designs at Big Bad Robots.
Teo Yong Jin | Concept Art, Art Direction
As Lead Concept Artist at GameBrains, Jin worked on titles such as Backyard Baseball 2006, and Backyard Baseball 2007. In defining the Games we make at Big Bad Robots, the importance of style and cohesiveness in creating a memorable experience is his specialty. His experience for working on small handheld platforms such as the Game Boy Advance and with the PS2 console gives him the experience needed to create innovative and yet still practical concepts.
Rustum Scammell | Technical Art, Level Design
Rus has had experience working on games and game assets both as a senior 3D Artist at GameBrains and as a freelance artist. He has worked on technical and visual level design and environment modeling for the PS 2 console and for a mobile launch title. The Games at Big Bad Robots come to life as he converts the concept art into game art that works as desired in the engine.
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