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Big Bad Robots is an indie game developer but we also do contract development. We have developed on all kinds of platforms (PC,Handheld,Consoles) but now primarily focus on iOS,Android and Unity. Contact us if you looking for developers with over 20 years experience in software and game development at biz -at- bigbadrobots.com

Windows Mobile & Unicode

September 17, 2009terence

I was working on integrating tinyxm into the current xPhone build to handle configuration files and was having a heck load of problems. It seems that that Windows Mobile doesn’t like it when you don’t specify the UNICODE/_UNCODE predefines and use other data types. Understandably a mobile device should Unicode ONLY targets because phones need to be able to support multiple language out of the box. Still, it didn’t help with me having to play around with compiler settings until I was blue in the face.

That’s part of challenge of cross platform development is that everything is different on different platforms even down to the way text works.

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