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Big Bad Robots is an indie game developer but we also do contract development. We have developed on all kinds of platforms (PC,Handheld,Consoles) but now primarily focus on iOS,Android and Unity. Contact us if you looking for developers with over 20 years experience in software and game development at biz -at- bigbadrobots.com

Flash is dead? Long live HTML5?

June 18, 2011terence

While my Mac was in the shop for repairs, I started some exploratory works in using HTML5 to make Games. With HTML5 coming soon(for-ever it would seem) that Flash was doomed and that HTML5 and Javascript was the way to go. I am unsure of the actual statistics of how many sites have actually moved away from Flash but from a web friend he says that many have.

Now i’m not a Web developer by any stretch of the imagination, having worked mostly with PHP and doing stuff against the database. The last time I touched HTML proper it didn’t have style sheets and was simply a mark up language. I am strictly going to go about rating how ready HTML5 is by a game developers perspective. The other criteria is that is should be free (or free as beer at least).

With those conditions, the only engine which seem both actively developed and well…free was RenderEngine. It’s active and the sole author Brett Fattori knows what he’s doing. Unfortunately I wish the browser developers knew what they were doing. Chrome is currently the fastest HTML5 browser, FireFox is a good second. The new ‘fast rollout’ of browser tech is making it hard to pin down a target for HTML5. V2 of RenderEngine (which is still in development) works best with Chrome and breaks on Firefox 4.

So you development environment would be:

  • Aptana Studio 3.0 – It may have a Javascript debugger but it will quickly break once you get into heavy development. The Chrome debugger is better.
  • FireFox with Fire-Bug (until you find a feature which breaks) then…
  • Chrome
  • You need to know some JQUERY to get anywhere. It was a bit confusing until did some JQUERY stuff then it was fairly easy.
  • Javascript (because that’s what you program in) and make sure you CSS is up to scratch. HTML is a given.

With that said, HTML5 won’t be ¬†on my direct development pipeline for a while. Might spend some time on weekends playing with it but that its. You can follow my development of a HTML5 RPG editor(Adventure) @ http://www.bigbadrobots.com/adventure/adventure/editor/

It currently doesn’t do much but sit there..the tile engine running in the background (pretty sea;P)

 

 

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